NettetI think it is because there is no jellyfish instances in the failure room. What you can do (I don't think this works in gamemaker 8.1, you actually have to use the room number, which is an integer (1, 2, 3, etc.)), but assuming you are using gamemaker studio you should use this, where failureroom is the name of the failure room: Nettetinstance_exists. This function can be used in two ways depending on what you wish to check. You can give it an object_index to check for, in which case this function will return true if any active instances of the specified object exist in the current room, or you can also supply it with an instance id, in which case this function will return true if that …
instance_exists
NettetInstance Variables When you create a new object, it will come with certain variables already initialised with default values. These variables we call instance variables , … NettetHi there, I have an annoyingly thing that I need help with for my online game. So, I need to target the nearest instance of a certain object that has a certain variable set to "item".. I have a bunch of objects called obj_remote_entity, but only a few of them have a variable called instance_type set to "item".. I want to set the var nearestItem to the nearest … steam wallet gift cards scam
Game Maker Studio 2 - Instance Creation Order - YouTube
Nettetinstance_place. With this function you can check a position for a collision with another instance or all instances of an object using the collision mask of the instance that … Nettet12. aug. 2024 · In the player object, we’ll first create a variable in the Create event: enteredRoom = false; This will store whether the player has “entered” the current room yet. It’ll be used to prevent the player from interacting with a trigger immediately after it enters a room, if it happens to spawn directly on a trigger. Nettet17. jul. 2024 · It seems you have to use instance_exists(object) to check if the object has been deleted or not. This will return false when the ... actually completely removing the object, etc). Double-checking your code or stepping through it using a debugger (if game maker offers one of those) should help you find the issue. \$\endgroup ... steam wallet not adding funds